Tonight, Facebook announced the launch of Places. This is another step in providing functionality that allows Facebook users to share stuff relevant to their location. This need has been enabled by the growing number of Facebook users who own GPS enabled smartphones and use these devices to access Facebook regularly. Innovation is this space has been driven by services such as Foursquare, BrightKite and Gowalla. At launch the key new feature that users will see is the ability to “Check-In”, which means you’re saying “Hey I’m at this location”, this will be broadcast much the same as a status update.
A number of key themes are emerging in the reaction to the launch.
- Privacy – this feature, and its perceived privacy issues add to the continued discussion and concern around Facebook and its handling of privacy
- Local – local is big, its a growing source of discussion, technologies and investment. Facebook with its massive audience, is the 500lb gorilla in the room in many digital arenas, local is no different. Its entry is going to help bring Gowalla & Foursquare type functionality and usefulness to a much broader audience. How other players sit alongside Facebook will be interesting to watch.* Importantly for marketers this will bring this exciting space to maturity faster.
*Gowalla & Foursquare where present at Facebook HQ for the announcement and are partnering with Facebook in the Places product.
Features Include:
- Check into a location
- Tag a friend at a location
- See people who are at the same location (people are displayed for a limited time period)
- Read comments from friends who have been to a location before

Lots of great data in below infographic from Website Monitoring Blog about Facebook. Key points relevant for marketers include:
- More than 400 million active users, 50% who login each day
- Average user hases 130 friends
- Average user spends more than 55 minutes per day on Facebook
- Average user becomes a fan of 4 pages per month
- Average user “Likes”9 pieces of content per month

What are we trying to do on Social Media? Is it to reach the masses through new communication channels, only to dilute marketing messages by using Traditional Messaging in such an open communicated environment? Or is it something more?
We’ve been given the extreme opportunity to actually talk with our community
From my vantage point we, as marketers, need to embrace what it is we’ve been given… We’ve been given the extreme opportunity to actually talk with our community, converse with our customers, and build solid relationships that, if nurtured correctly, can turn into passionate advocates about our company, brand and products. This amazing phenomena doesn’t come without a pricetag. Not a monetary figure but one of time, understanding, and effort. We must pay this price to build the trust needed to develop lasting relationships and bonds that will only continue to grow stronger with each interaction.
Now that many companies are “dipping a toe” in social media, we continually hear, “How do I build trust within my community?”
eMarketer recently released some amazing facts and figures about what and how people trust in social media.


As we see above, trust from consumers depends on several variables; some that you may have control of, some that you may not. There is no magic charm for success in social media; however there is a simple formula to building passionate supporters:
1. Build Trust
2. Drive Loyalty
3. Empower Advocates
One of the scariest things about social media is opening your brand up to negative comments. They happen. Sometimes you’re lucky enough to have your fans come to your rescue and settle the dispute for you. Other times, you have to deal with the issues yourself. And, that can be difficult to do in 140 characters or less. If you’re dealing with complaints on Twitter, check out these suggestions from Mashable’s “5 Tips for Dealing with Complaints on Twitter.”
- A quick response can go a long way
- You may have to respond as you, not your company
- Give yourself more than 140 characters to respond
- Let someone else respond for you (your fans for instance)
- Know when to let it go
The most amazing use of multitouch I’ce seen to date.
More insights coming out of Facebook’s Advertising data.

Microsoft and RIM, two of the big hitters in the mobile OS space, are set to release new versions of their mobile operating system this year. We’re no strangers to articles and blog posts on the matter, as both anticipated OS releases have created quite the media buzz. In fact, we’ve never watched the smartphone space so closely. Today, smartphones encompass nearly a quarter of the mobile phone market in the U.S, a number that continues to grow at an astonishing pace from year to year. That reach and accessibility has created a battle of the Titans. It has become a race to supremacy, and everyone wants to sit at the cool kids’ table.
As both RIM and Microsoft prepare (and hope) to dazzle consumers with their platforms new features and interfaces, we observe examples of two completely different strategies. Although both companies ideally wish to deliver a superior product and increase their market share in the smartphone space, their current position is the key to their differing approaches. RIM’s early lead in the space puts them in the unique position of having to watch their back. It’s all about what the other guys are doing. On the flipside, Microsoft’s fourth place position in the smartphone sales race (after RIM, Android, and Apple) forces the platform to differentiate itself from the pack. In either case, it’s imitation versus innovation.
RIM may be the current frontrunner in the smartphone market, but its Goliath status in the space has slowly diminished as competing OS platforms have snatched up chunks of Blackberry’s once-held market share. In fact, recent numbers published by the NPD Group show Android (33%) beating out RIM (28%) in Q2 smartphone sales. A Nielsen report published earlier this week contradicted NPD’s figures (reporting that RIM accounted for 33% versus Android’s 27%); either way, the numbers are getting too close for comfort at RIM. However, their established presence limits their mobility as a platform. RIM must walk a thin line – don’t let the other players completely outdo you in regards to innovation, while staying true to the form and utility that originally attracted your established user base.
For a while, RIM stuck to their guns and remained true to form, while Android and Apple’s platforms made strides in the mobile OS space. This stagnation on RIM’s part did cost them dearly; before they knew it, the other cool kids were stepping all over their turf. RIM evenly lost some of its executive-exclusive appeal. Five to ten years ago, having a Blackberry was a status symbol – it meant you were somebody. As the smartphone space evolved (smartphone plans became more consumer friendly, unlimited plans came into play, and the price point of handsets dropped), smartphones weren’t exclusive to c-level execs anymore. Now, any teenager that can convince mom and dad that BBM saves them money on texting has one. This shift has been a double-edged sword for RIM. So what now? Does Blackberry target the smartphone mass market or try to zero-in on the niche that got them their business-focused reputation.

From the looks of the upcoming Blackberry OS 6 platform, RIM has decided to appeal to the mass market by playing the “me too” game. Universal search, “enhanced” media interface (think coverflow), richer web browser, and multitouch would all be innovative if the cool kids haven’t already been doing all of that for a year or two now. They also incorporate social feeds into the package – yeah, there’s an app for that (like 500 of them)!

On the other hand, we have Microsoft, who is also geared to release a new mobile OS this year – Windows Phone 7. Sure, it’s not the sexiest name on the market, but it may very well be the sexiest interface and user experience combination to hit the space in years. This platform has already made quite the splash, and I feel that as an industry, we’ve only touched the surface. Up until this point, it has been a game of “we can do that too/we can do that better” among the major platforms. Microsoft is, in essence, rewriting the smartphone experience through their upcoming OS.
Windows Phone 7 is changing the way we navigate through our smartphone devices with the introduction of Hubs. On Windows Phone 7, our entire user experience revolves around what we use our smartphones for most. Windows has identified these factors and created hubs around each one, these are: people, pictures, music + video, games, marketplace, and office. By regrouping in this manner, Microsoft has managed to recreate the smartphone experience in a minimalist fashion. All of a sudden, we do not need to speak geek to understand our way around smartphone devices. Microsoft simplifies the experience and interface, without compromising utility. Let’s not forget that Microsoft is a major player in the smartphone space with huge offerings across plenty of other channels. Beyond simplifying and recreating the smartphone experience, Microsoft is stepping it up with brand synergy – essentially bringing many of its services (Bing, X-Box Live, Zune, etc.) into one cohesive package. This synergy goes further when you consider the wireless syncing capabilities of Windows Phone 7. It syncs wirelessly to Zune software and the upcoming Windows Phone Live website.
One of the perks of fourth place is that you can go beyond imitation because innovation has been force upon you. Not necessarily a bad thing, as Microsoft proves. Fourth place gives you the freedom to veer off the path, and try the new and exciting things that might be too risky for first or second. Windows Phone 7 is already receiving support from a wide array handset manufacturers eager to develop devices for the platform, including: Asus, Dell, HTC, Samsung, and LG.
Imitation versus innovation is the name of the development game. We’ll have to wait and see which pans out in the long run.
A new section is born on the app store – Try Before You Buy – implying, in some commentators minds the ability to trial an application. This is a common offer model in software development. Think 30 day trial of all features of an application, before you have to purchase. This model is not available to developers on the iPhone OS.
This Try Before You Buy section houses current free versions of paid applications, no new apps here.
So why the section?
You can argue, that this is a semantic challenge to some developers frustration with the lack of trial ability when deploying applications to the iPhone OS. It remains to be seen if in a later version of the iPhone OS SDK, that trial ability will be included. And that this Semantic step, was a small, first step towards that.
Where are the app trials? (ZDNET Article discussion)
Below is walk-through of getting to this section, through the app store on an iPod Touch.

The tech community and those interested in mobile are discussing the shopkick press making the rounds in the news cycle today.
One of the most interesting aspects of Shopkick’s value proposition is the mechanism through which a users location is validated. This mechanism also allows for greater granularity for location detection once inside the store.
The steps are:
- A physical device installed in the doorway of the store emits inaudible noise.
- The noise is receive by the consumers iPhone running the shopkick application.
- The consumer is then checked-in and can receive points, discounts etc. from that store
- These offers can also be targeted to specific areas within the store (via additional radio devices)
The model implies a number of things:
- The current systems of using GPS and manual check in, are, in certain cases, not effective enough
- Brick and mortar retailers are willing to make the investment in the hardware and logistics of installation of the radio devices to negate point 1
Stores that are partnering with Shopkick include BestBuy and Macy’s.
For more visit:
Techcrunch Article (with demo video)

In this case, probably not. But my point is, we should ask ourselves that question (and follow it up with, “Would a podcast, image or anything else make this post more effective?”) every time we sit down to create social media content. Why? Because it’s all too easy to get stuck in the copy block trap, posting a few lines or an article for audiences to react to over and over. We stay with what works. And, who can blame us? It’s pretty easy, quick and cheap to do so. But, if we take a step back and think about the best way to accomplish our goals, we can sometimes find an even more compelling solution.
For example, a quick video showing how a product is made could be more successful than a blog post about that same thing. (People love those how it’s made-type shows.) And, as this article – “How Gatorade Brings Athletes Closer to Fans” – points out, live video can inspire real results (the U2 concert and Twilight premiere put up TV-like viewership rates) along with questions, comments, sharing and more when it’s done correctly:
Clearly, access to unique experiences not easily available in-person is what is making live video work at Gatorade as well as other major consumer brands. High-end fashion designer Burberry recently live streamed a men’s fashion show on its website, allowing users to actually click items onscreen, add them to a shopping cart-like application, and later purchase them if they so chose. (Jumping back to Ustream, the company has also seen brands like Marshall’s, Coors Light, Pacific Sunwear and Elextrolux use its platform for live video events.)
Engagement will only increase with other trends emerging in the broader tech world. With live video moving from the desktop to mobile (Ustream and its competitors all offer apps on most major platforms) and Internet-connected televisions, expect the numbers to continue to swing upwards, creating further opportunity for brands to become creators of content and experiences that their customers will enthusiastically share with others.


