Mar 7 / Joe Grigsby

Ahead of Us

by Joe Grigsby

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After talking about Twitter, Facebook, and all of the other buzz worthy services, we are often asked by our clients, “so what’s next?” While there are a lot of possible candidates as to the next big thing, the real answer is in talking about the larger trend.

For the first 15 years of the Internet we have mostly lived in a world divided between being online and offline. Those of us working in advertising know this all to well as we work to create “integrated” campaigns. Inevitably this is limited to delivering a consistent message and using similar visual elements across traditional and digital channels.

We are now seeing this invisible barrier starting to erode and make way for people to connect across channels in relevant and valuable ways. For clients asking what they should be focused on moving forward, the answer may be in how they lean into this trend and help connect to their customers between the physical and digital experiences.

Some areas to watch:

The Emergence of Mobile Computing:
With out a doubt the biggest factor in driving this evolution is in the fact that people can now connect to the larger digital world from their mobile device. No longer limited to being just a phone, we are seeing how people stay connected to each other and to information from anywhere and not just while in front of a computer.

Location Aware Social Networks:
While Foursquare is likely the most well known, there are a variety of location based social networks (see: BrightKite and Loopt) that allow users to share their location with friends in the digital space by “checking in” to physical locations. Assume that Facebook and others will either develop or purchase their way into this space soon.

Image Scanning:
Be it QR codes, bar codes, or images of everyday objects, we are starting to see a wide variety of services that allow users to scan a physical item with their mobile device’s camera and drive to a digital experience.

Augmented Reality:
Allowing the ability to begin to treat the physical world in ways that had previously only been reserved for digital. Two popular examples: subway map and baseball cards.

Interactive Displays:
While not exactly a new concept, there continues to be a lot of great examples (see: Microsoft’s Surface, IconNicholson’s Social Retailing, and Schematic’s Touchwall) Almost all of them are looking to meet the expectation set in the Minority Report.

Physical Platform Gaming:
From Nintendo’s Wii to Guitar Hero, we are seeing a shift in gaming from a solitary activity on the couch to a much more physical and engaging experience open to a broader audience. Microsoft is planning to push this to the next level with the launch of Xbox Natal.

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